我想创建“错觉”,可以说我的角色正在行走,使用来自一张具有多个 Sprite 位置的多个图像。我只知道如何使用 WASD 移动单个图像。到目前为止,这是我的代码:
room_bg = 'woodf.jpg'#wood floor background
screen = pygame.display.set_mode((640,360),0,32)
background = pygame.image.load(room_bg).convert()#background here
x,y = 290,150
movex, movey = 0,0
while 1:#blitting background to middle of screen, start of main game loop
screen.blit(background, (170,100))
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_a:
movex = -1
pygame.image.load('s_left1.png')
pygame.Surface.blit(mc_left1)
elif event.key == K_d:
movex = +1
elif event.key == K_w:
movey = -1
elif event.key == K_s:
movey = +1
if event.type == KEYUP:
if event.key == K_a:
movex = 0
elif event.key == K_d:
movex = 0
elif event.key == K_w:
movey = 0
elif event.key == K_s:
movey = 0
x+= movex
y+= movey
mc = pygame.image.load('ss.png').convert()
mc.set_colorkey((0,0,0))
screen.blit(mc,(x,y))
pygame.display.update()
请您参考如下方法:
您首先要从 sprite 表中提取单个 sprite,然后您要使用,例如,迭代器在每次调用中将它们提供给绘图方法。
Here you have a tutorial关于如何从 sprite 表中获取单个图像以及如何将它们用于动画。
