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python之游戏 : Why is giving error everytime i quit the snake game

2025年05月04日27lyhabc

每次我退出游戏时都会出现这个错误,我该如何解决?
我已经尝试了将近 2 个小时来修复它我一直在尝试更改最后一行但它仍然没有退出,因为循环有问题?请帮助错误代码:


#codes 
 
 import random 
 import pygame 
 import sys 
 from pygame.locals import * 
 
Snakespeed= 17 
Window_Width= 800 
Window_Height= 500 
Cell_Size = 20 #Width and height of the cells 
assert Window_Width % Cell_Size == 0, "Window width must be a multiple of cell size."     #Ensuring that the cells fit perfectly in the window. eg if cell size was 10     and window width or windowheight were 15 only 1.5 cells would fit. 
assert Window_Height % Cell_Size == 0, "Window height must be a multiple of cell size."  #Ensuring that only whole integer number of cells fit perfectly in the window. 
Cell_W= int(Window_Width / Cell_Size) #Cell Width  
Cell_H= int(Window_Height / Cell_Size) #Cellc Height 
 
 
White= (255,255,255) 
Black= (0,0,0) 
Red= (255,0,0) #Defining element colors for the program. 
Green= (0,255,0) 
DARKGreen= (0,155,0) 
DARKGRAY= (40,40,40) 
YELLOW= (255,255,0) 
Red_DARK= (150,0,0) 
BLUE= (0,0,255) 
BLUE_DARK= (0,0,150) 
 
 
 
BGCOLOR = Black # Background color 
 
 
UP = 'up' 
DOWN = 'down'      # Defining keyboard keys.   
LEFT = 'left' 
RIGHT = 'right' 
 
HEAD = 0 # Syntactic sugar: index of the snake's head 
 
def main(): 
global SnakespeedCLOCK, DISPLAYSURF, BASICFONT 
 
pygame.init() 
SnakespeedCLOCK = pygame.time.Clock() 
DISPLAYSURF = pygame.display.set_mode((Window_Width, Window_Height)) 
BASICFONT = pygame.font.Font('freesansbold.ttf', 18) 
pygame.display.set_caption('Snake') 
 
showStartScreen() 
while True: 
    runGame() 
    showGameOverScreen() 
 
 
def runGame(): 
# Set a random start point. 
startx = random.randint(5, Cell_W - 6) 
starty = random.randint(5, Cell_H - 6) 
wormCoords = [{'x': startx,     'y': starty}, 
              {'x': startx - 1, 'y': starty}, 
              {'x': startx - 2, 'y': starty}] 
direction = RIGHT 
 
# Start the apple in a random place. 
apple = getRandomLocation() 
 
while True: # main game loop 
    for event in pygame.event.get(): # event handling loop 
        if event.type == QUIT: 
            terminate() 
        elif event.type == KEYDOWN: 
            if (event.key == K_LEFT ) and direction != RIGHT: 
                direction = LEFT 
            elif (event.key == K_RIGHT ) and direction != LEFT: 
                direction = RIGHT 
            elif (event.key == K_UP ) and direction != DOWN: 
                direction = UP 
            elif (event.key == K_DOWN ) and direction != UP: 
                direction = DOWN 
            elif event.key == K_ESCAPE: 
                terminate() 
 
    # check if the Snake has hit itself or the edge 
    if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == Cell_W or     wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == Cell_H: 
        return # game over  
    for wormBody in wormCoords[1:]: 
        if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] == wormCoords[HEAD]    ['y']:  
            return # game over 
 
    # check if Snake has eaten an apply 
    if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y'] == apple['y']: 
        # don't remove worm's tail segment 
        apple = getRandomLocation() # set a new apple somewhere 
    else: 
        del wormCoords[-1] # remove worm's tail segment 
 
    # move the worm by adding a segment in the direction it is moving 
    if direction == UP: 
        newHead = {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] - 1} 
    elif direction == DOWN: 
        newHead = {'x': wormCoords[HEAD]['x'], 'y': wormCoords[HEAD]['y'] + 1} 
    elif direction == LEFT: 
        newHead = {'x': wormCoords[HEAD]['x'] - 1, 'y': wormCoords[HEAD]['y']} 
    elif direction == RIGHT: 
        newHead = {'x': wormCoords[HEAD]['x'] + 1, 'y': wormCoords[HEAD]['y']} 
    wormCoords.insert(0, newHead) 
    DISPLAYSURF.fill(BGCOLOR) 
    drawGrid() 
    drawWorm(wormCoords) 
    drawApple(apple) 
    drawScore(len(wormCoords) - 3) 
    pygame.display.update() 
    SnakespeedCLOCK.tick(Snakespeed) 
 
def drawPressKeyMsg(): 
pressKeySurf = BASICFONT.render('Press a key to play.', True, White) 
pressKeyRect = pressKeySurf.get_rect() 
pressKeyRect.topleft = (Window_Width - 200, Window_Height - 30) 
DISPLAYSURF.blit(pressKeySurf, pressKeyRect) 
 
 
def checkForKeyPress(): 
if len(pygame.event.get(QUIT)) > 0: 
    terminate() 
keyUpEvents = pygame.event.get(KEYUP) 
if len(keyUpEvents) == 0: 
    return None 
if keyUpEvents[0].key == K_ESCAPE: 
    terminate() 
return keyUpEvents[0].key 
 
 
def showStartScreen(): 
titleFont = pygame.font.Font('freesansbold.ttf', 100) 
titleSurf1 = titleFont.render('Snake!', True, White, DARKGreen) 
degrees1 = 0 
degrees2 = 0 
while True: 
    DISPLAYSURF.fill(BGCOLOR) 
    rotatedSurf1 = pygame.transform.rotate(titleSurf1, degrees1) 
    rotatedRect1 = rotatedSurf1.get_rect() 
    rotatedRect1.center = (Window_Width / 2, Window_Height / 2) 
    DISPLAYSURF.blit(rotatedSurf1, rotatedRect1) 
 
    drawPressKeyMsg() 
 
    if checkForKeyPress(): 
        pygame.event.get() # clear event queue 
        return 
    pygame.display.update() 
    SnakespeedCLOCK.tick(Snakespeed) 
    degrees1 += 3 # rotate by 3 degrees each frame 
    degrees2 += 7 # rotate by 7 degrees each frame 
 
 
def terminate(): 
pygame.quit() 
sys.exit() 
 
 
def getRandomLocation(): 
return {'x': random.randint(0, Cell_W - 1), 'y': random.randint(0, Cell_H - 1)} 
 
 
def showGameOverScreen(): 
gameOverFont = pygame.font.Font('freesansbold.ttf', 100) 
gameSurf = gameOverFont.render('Game', True, White) 
overSurf = gameOverFont.render('Over', True, White) 
gameRect = gameSurf.get_rect() 
overRect = overSurf.get_rect() 
gameRect.midtop = (Window_Width / 2, 10) 
overRect.midtop = (Window_Width / 2, gameRect.height + 10 + 25) 
 
DISPLAYSURF.blit(gameSurf, gameRect) 
DISPLAYSURF.blit(overSurf, overRect) 
drawPressKeyMsg() 
pygame.display.update() 
pygame.time.wait(500) 
checkForKeyPress() # clear out any key presses in the event queue 
 
while True: 
    if checkForKeyPress(): 
        pygame.event.get() # clear event queue 
        return 
 
def drawScore(score): 
scoreSurf = BASICFONT.render('Score: %s' % (score), True, White) 
scoreRect = scoreSurf.get_rect() 
scoreRect.topleft = (Window_Width - 120, 10) 
DISPLAYSURF.blit(scoreSurf, scoreRect) 
 
 
def drawWorm(wormCoords): 
for coord in wormCoords: 
    x = coord['x'] * Cell_Size 
    y = coord['y'] * Cell_Size 
    wormSegmentRect = pygame.Rect(x, y, Cell_Size, Cell_Size) 
    pygame.draw.rect(DISPLAYSURF, DARKGreen, wormSegmentRect) 
    wormInnerSegmentRect = pygame.Rect(x + 4, y + 4, Cell_Size - 8, Cell_Size - 8) 
    pygame.draw.rect(DISPLAYSURF, Green, wormInnerSegmentRect) 
 
 
def drawApple(coord): 
x = coord['x'] * Cell_Size 
y = coord['y'] * Cell_Size 
appleRect = pygame.Rect(x, y, Cell_Size, Cell_Size) 
pygame.draw.rect(DISPLAYSURF, Red, appleRect) 
 
 
def drawGrid(): 
for x in range(0, Window_Width, Cell_Size): # draw vertical lines 
    pygame.draw.line(DISPLAYSURF, DARKGRAY, (x, 0), (x, Window_Height)) 
for y in range(0, Window_Height, Cell_Size): # draw horizontal lines 
    pygame.draw.line(DISPLAYSURF, DARKGRAY, (0, y), (Window_Width, y)) 
 
 
 
 
if __name__ == '__main__': 
main() 

请您参考如下方法:

调用命令时:

sys.exit() 

它引发一个SystemExit异常,告诉程序结束。

如果无论在哪个环境中运行它,避免回溯对您来说都很重要,您应该在顶部捕获该异常。例如,您在底部有这个:

if __name__ == '__main__': 
    main() 

更改它以处理 main() 中引发的任何 SystemExit 异常:

if __name__ == '__main__': 
    try: 
        main() 
    except SystemExit: 
        pass 

因为无论如何这就是你的程序的结束,它仍然会退出,但很自然