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首先,很抱歉,如果这个问题已经得到回答,我已经查看了过去的问题,但没有运气。
我的问题是:我已经在 Roguebasin 上完成了 Python+libtcod 教程一次并在进行自己的修改时再做一次。
我正在尝试制作硬编码 map 而不是随机生成的 map 。
目前的代码不会显示窗口或我正在运行的任何东西,希望它能无错关闭。但是,我不断得到这个:
Traceback (most recent call last):
File "superrogue.py", line 85, in <module>
make_map()
File "superrogue.py", line 68, in make_map
if MAP_FILE[x][y] in TILE_NAMES: #Find the tile's name---
IndexError: string index out of range
整个“字符串索引超出范围”是我整个下午和晚上一直在用头撞墙的问题。
这是目前的代码:
#---Imports-------------------------------------------------------------
import libtcodpy as libtcod
#---Program Labelings---------------------------------------------------
TITLE = 'Roguetest'
VERSION = '0.01a'
#---Setup Variables-----------------------------------------------------
SCREEN_WIDTH = 80
SCREEN_HEIGHT = 50
LIMIT_FPS = 20
#MAP_FILE = open('Maps/Test.txt', 'r')
#MAP_FILE = MAP_FILE.readlines()
MAP_FILE = ['XXXX',
'X==X',
'X..X',
'X..X',
'X==X',
'XXXX',
]
MAP_WIDTH = len(MAP_FILE[0])
print MAP_WIDTH
MAP_HEIGHT = len(MAP_FILE)
print MAP_HEIGHT
#---Dictionaries--------------------------------------------------------------
COLORS = {
'dark_new' : libtcod.Color(255, 0, 255),
'light_new' : libtcod.Color(255, 0, 255),
'dark_pavement' : libtcod.Color(20, 20, 20),
'light_pavement' : libtcod.Color(50, 50, 50),
'dark_sidewalk' : libtcod.Color(80, 80, 80),
'light_sidewalk' : libtcod.Color(120, 120, 120),
'dark_wall' : libtcod.Color(100, 100, 100),
'light_wall' : libtcod.Color(180, 180, 180)
}
TILE_NAMES = {
'X' : 'wall',
'.' : 'pavement',
'=' : 'sidewalk'
}
#---Classes-------------------------------------------------------------
class Tile:
def __init__(self, name):
self.name = name
self.darkcolor = COLORS['dark_' + self.name]
self.lightcolor = COLORS['light_' + self.name]
self.blocks = False
self.blocks_sight = False
self.inside = False
#---Functions-----------------------------------------------------------
def make_map():
map = [[ Tile(name='new')
for x in range(MAP_WIDTH) ]
for y in range(MAP_HEIGHT) ]
for x in range(MAP_WIDTH):
for y in range(MAP_HEIGHT):
print (x, y)
if MAP_FILE[x][y] in TILE_NAMES: #Find the tile's name---
map[x][y].name = TILE_NAMES[MAP_FILE[x][y]]
map[x][y].darkcolor = COLORS['dark_' + map[x][y].name]
map[x][y].lightcolor = COLORS['light_' + map[x][y].name]
if MAP_FILE[x][y] == 'X': #The WALL tile------------------
map[x][y].blocked = True
map[x][y].block_sight = True
elif MAP_FILE[x][y] == '.': #The PAVEMENT tile--------------
map[x][y].blocked = False
map[x][y].block_sight = False
elif MAP_FILE[x][y] == '=': #The SIDEWALK tile--------------
map[x][y].block_sight = False
map[x][y].ped_walkable = True
make_map()
谢谢。
