我是一名新程序员,我想弄清楚为什么我的子弹没有出现。 Y 坐标似乎发生了变化,但由于某种原因子弹没有显示出来。这是我在 Python 中的代码:
#Importing necessary modules
import random
import pygame
import sys
#Setting up pygame
pygame.init()
shooting = False
n = 0
keys = [False,False,False,False]
clock = pygame.time.Clock()
screen = pygame.display.set_mode([500,500])
font = pygame.font.Font(None,50)
#Creating class for player
class Player:
def __init__(self,x,y,width,height):
self.x = x
self.y = y
self.width = width
self.height = height
def draw(self):
pygame.draw.rect(screen,[0,255,0],
[int(self.x),int(self.y),int(self.width),int(self.height)],0)
def move(self):
if keys[1] == True:
self.x -= 1
elif keys[3] == True:
self.x += 1
if self.x < 0:
print(self.x)
self.x = 0
if self.x > 500 - self.width:
print(self.x)
self.x = 500 - self.width
def shoot(self):
return
class Bullet:
def __init__(self,x,y):
self.x = x
self.y = y
def update(self,y_amount = 5):
self.y += y_amount
return
def draw(self):
pygame.draw.rect(screen,[0,255,0],[int(self.x),int(self.y),10,30],0)
bullets = []
#Creating a player
player = Player(200,450,40,20)
#Main Loop
while True:
clock.tick(60)
#Background
screen.fill([0,0,0])
#Letting Player move
player.move()
#Drawing Player
player.draw()
#Updating screen
pygame.display.flip()
#Checking for events
for event in pygame.event.get():
#Checking for quit
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
#Checking for keys
if event.key == pygame.K_w:
keys[0] = True
elif event.key == pygame.K_a:
keys[1]=True
elif event.key == pygame.K_s:
keys[2]=True
elif event.key == pygame.K_d:
keys[3]=True
elif event.key == pygame.K_SPACE:
shooting = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_w:
keys[0]=False
elif event.key == pygame.K_a:
keys[1]=False
elif event.key == pygame.K_s:
keys[2]=False
elif event.key == pygame.K_d:
keys[3]=False
elif event.key == pygame.K_SPACE:
shooting = False
if shooting == True:
bullets.append(Bullet(player.x, player.y))
for bullet in bullets:
bullet.update()
bullet.draw()
请您参考如下方法:
规则 1:检查您的坐标系。
Pygame 的 (0,0) 在左上角,您的玩家在 (x, 450) - 在底部。当你创建一颗子弹时,你在玩家坐标处这样做,然后更新位置以增加 Y,即向下移动而不是向上移动。
